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W3Arena Maps

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W3Arena Maps

Postby LoveStruck » Sep 12th, '15, 18:20

DOWNLOADS

GENERAL
  • The item dropping has been reworked (see)
  • The unguarded goblin laboratories have been removed
  • It has been implemented a trigger that prints the effective races for solo games at the start
  • The trees positioning around the gold mines has been fixed in order to prevent bottlenecks, wisps from hiding and tricky trees of life from being built
  • The trees positioning around the starting locations has been reworked in order to allow the undead players to lock their gold mine at the start
  • The poison has been removed from most creeps (not on Gnoll Wood, not from the creeps guarding fountains, etc.)
  • The gold amount in each gold mine has been redistributed based on map size and number of total gold mines
  • Maps featured: Amazonia, Echo Isles, Green Canal, Hills of Glory, Plunder Isle, Ruined Rainbow, Secret Valley, Outskirts, Basalt Basin, Deadwater Drop, Dragon Mountain, Duskwood, Frostsabre, Harvest Moon, Legends, Lost Temple, Rift Valley, Tranquil Paths, Turtle Rock, Twisted Meadows, Gnoll Wood, Moonglade, Scorched Basin, Stromguarde, Swamp of Sorrows, Golems in the Mist, The Crucible

PLUNDER ISLE
  • The creep camps next to the starting locations have been reworked
  • Ogre lords have been replaced by rock golems
  • The drakes guard a merchenary camp

RUINED RAINBOW
  • The goblin laboratory camps have been reduced from orange to green
  • There are two decentralized fountains of health and the middle one has been replaced by a merchenary camp

OUTSKIRTS
  • Each "natural expansion" faces a specific starting location
  • The murlocs guard a fountain of mana
  • Each isle has a gold mine

DEADWATER DROP
  • Four goblin merchants have been added
  • Multiple creep camps no longer trigger each other

DRAGON MOUNTAIN
  • The "natural expansions" have weaker creeps
  • There are goblin merchants guarded by ogres locking the entrances to the middle area
  • Dragons that guarded the two middle gold mines have been replaced by trolls

FROSTSABRE
  • There is only a green camp for each corner of the map
  • The middle gold mine guarded by dragons has been replaced by a fountain of mana with melee creeps (the skeletons don't sleep at night)
  • Two out of the four middle gold mines have been replaced by goblin merchants
  • Golems have been replaced by wolves
  • Building in the middle will trigger the creeps

LEGENDS
  • The starting locations have been moved to the corners of the map
  • Goblin laboratories and goblin merchants have been swapped
  • Building in the middle will trigger the creeps
  • The middle creep camps have been reworked (murlocs guarding the fountain and golems the gold mines)

LOST TEMPLE
  • The terrain next to the top goblin laboratory has been fixed in order to prevent orc players from creeping it with an early burrow

RIFT VALLEY
  • Some pathing blocks caused by the shallow water have been fixed
  • The trees positioning around the fountains of mana has been fixed in order to prevent units from passing by

TRANQUIL PATHS
  • Creeps that disadvantage melee units aren't randomized anymore (for instance, ogre lord at the goblin laboratory)

TURTLE ROCK
  • Furbolgs have been replaced by trolls
  • Ogre magis at the goblin merchants drop a rune of the watcher instead of sentry wards

TWISTED MEADOWS
  • The main version of the map provides a 50% chance to spawn a fountain of mana guarded by trolls at the middle, while the other 50% leaves it empty

GNOLL WOOD
  • The trees positioning has been reworked in order not to accidentally trigger the creeps
  • It is no longer possible to towercreep the golems

MOONGLADE
  • Most of the creep camps have been reworked
  • The merchenary camps have been replaced by goblin merchants

STROMGUARDE
  • The trees positioning around the goblin laboratories has been reworked in order not to accidentally trigger the creeps
  • Bandits don't hide anymore, kobolds don't bash and wizards don't cast lightning shield and polymorph

SWAMP OF SORROWS
  • Treants have been replaced by sludges
  • The four random buildings have been permanently replaced by goblin merchants

GOLEMS IN THE MIST
  • Each goblin laboratory has been flanked by a goblin merchant

THE CRUCIBLE
  • The ogre/troll camp next to the top left starting location has been brought closer to it
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LoveStruck
 
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Joined: Nov 28th, '14, 23:39

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